From: | "S.F. Eley" <gt6877c@*****.GATECH.EDU> |
---|---|
Subject: | Re: Role playing too closely |
Date: | Wed, 13 Sep 1995 21:23:13 -0400 |
> usually comes when one player steps overboard and continuously ruins the
> game for the rest of the group. One player I killed off recently was a thief
> in an **&* campaign. He would steal things, get discovered, chased, and just
> barely escape with his life. And after that, he would immediatly (and I mean
> IMMEDIATLY, not more than 2 seconds later) do it again. He started seriously
> disrupting the game when every 10 seconds the group was getting in trouble
> for every failed pick-pockets roll and when the group failed to kill him, I
> brought out an NPC that did.
Yeah, well. That was pretty much a natural consequence of the character's
actions. The NPC was acting as may have been natural for that NPC.. I'm
talking about going out of one's way to kill PC's without real plot
justification, just because they were giving _players_ grief.
> Another time was a player in a Beyond the Supernatural campaign that worked
> for the FBI. He got pissed in a bar and the bouncers threw him out, so he
> took the spycar and blew up the bar with a rocket. Needless to say, upon
> returning to HQ, the base commander unloaded a clip of ammo into his face.
This is an example. "Needless to say?" The FBI doesn't HAVE to perform
summary executions of their agents for stupidity.. You could just have
easily have locked the character up for trial and a life sentence, and
gotten him out of the way without killing him. (And if the other PC's try
to spring him, well.. That makes for trouble and/or a really good run.)
>8->
Blessings,
_TNX._
--
Stephen F. Eley (-) gt6877c@*****.gatech.edu )-( Student Pagan Community
http://wc62.residence.gatech.edu|
My opinions are my opinions. | "Somewhere, just out of sight, the
Please don't blame anyone else. | unicorns are gathering."