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From: Sebastian Vilstrup <vilstrup@*****.IHI.KU.DK>
Subject: Re: One shot magic items
Date: Thu, 14 Sep 1995 17:13:04 +0200
Gary Carrol wrote:

> I am curious how most of you run one shot items.
>I have a character that would like to make
>an item or 2 that will do Healing.
> Do you run them as quickened/anchored areas/items,
>or are they special fetishes?

make an anchored spell and add an activation link. This way you can make
a wand of magic missile that shoots your favourite bolt spell for
something like 7 karma, for a force 6 bolt. The only problem/good thing is
that they can be easily recharged (and have multiple charges, I think).

You could make something like the goode olde healing potion of @#&%. Use
a force 6 (or whatever) Heal, an activation link, a spell link (detect
flesh), put it on a bottle of some kind and presto, you have a potion
that heals you when the bottle touches your lip (add some vile
foultasting fluid for extra drama). The spell link is optional, but more
fun. If you really want a one shot magic items, enchant the fluid in the
bottle instead. That way the potential recharging mage, would have to
sift through the subjects bodily wastes and . . . You get the idea:)

> P.S. One more thing. Has anyone come up with a
>standard for how often a barrier (from a spell lock)
>refreshes?

I think I read somewhere (The Grimmy, perhaps) that barriers recharge by
one point per hour, just like spirits

Hope i Helped

Sebastian

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