From: | Dustin Wood <cukoo@*****.NET> |
---|---|
Subject: | Re: Everyone(almost) who plays Shadowrun is a Munchkin! |
Date: | Thu, 14 Sep 1995 10:30:59 -0700 |
>to to just join an established shadowrun team without some kind of
>connecting plot. It just doesn't work-
> "Uh, you bump into a decker named Chip and you realize that you
>share the same fixer..."
> For realistic mergings the story just has to be deeper than that,
>at the very least to explain why the established team would trust this
>new guy on their backs in a firefight. The GM should definately be
>involved in this process, IMHO.
>
A smooth network of fixers contacting each other to gather the required
runners is usually the rational I use to bring a team together. Each has
built a reputation for hiring only professional, trustworthy runners. Thus
the team can get a call, "It's your fixer, Johnson wants an addition to the
team, they'll be contacting you". The character to be added gets a call,
"Hey, got a job for you, this team needs matrix support." etc. Then the
characters hook up together, trusting that their fixers would only have
hired them on with professionals and competents.