From: | Mark Steedman <RSMS@******.EEE.RGU.AC.UK> |
---|---|
Subject: | Re: One shot magic items... |
Date: | Fri, 15 Sep 1995 11:18:18 GMT |
> I am curious how most of you run one shot items.
> I have a character that would like to make
> an item or 2 that will do Healing. What's
> the procedure that you have come up with,
> what are the limits, does it take effect
> immediately or is it somthing that takes
> turns to work...
>
> I have seen people talking about this.
>
> Do you run them as quickened/anchored areas/items,
> or are they special fetishes?
>
as folks have commented you can do things using anchoring
each spell is one shot, one off karma cost to set up but can then be
easily set up again as many time as you like, however you could fit
as many anchored spells on an item as you like.
what about " + exclusive + expendable spells folks!, with activation
link, when i hold item and say magic word ....., no need for spell
links as you are at anchoring ground zero, 1 Karma for link + 2 for
spell base force is 3 total for a force 6 spell.
If you agree this is reasonable i could post the really nasty idea i
have for this.
> P.S. One more thing. Has anyone come up with a
> standard for how often a barrier (from a spell lock)
> refreshes?
>
locked barrier spells refresh at every action the character that
locked them takes i assume, same as for sustained barrier spells (the
sustained case is explicitly delt with in the main rulebook somewhere)
> Thanks in advance.
> Gary C.
>
Mark