From: | Jani Fikouras <feanor@**********.UNI-BREMEN.DE> |
---|---|
Subject: | Re: vehicle combat question |
Date: | Fri, 15 Sep 1995 18:15:27 +0200 |
> > firing his turet mounted weapons. How many attacks can he make?
>
> As many as he has actions. Keep in mind that turrets and the
> like are actively controlled just like drones. Unlike drones, however,
> they do not have autopilots to take control to do something like
> "continue firing at target x" If the vehicle itself has an autopilot of
> sufficient rating, it may fire a weapon as well. So if neither the
> rigger nor the autopilot is actively controlling a turret, that turret is
> dormant.
Well he still needs to pay pne action per remote turret to keep the
turret going. The rest of the riggers actions can be expended to shoot
with the turret.
> > If he has more than one weapon mounted on a turet can he
> > fire more than one?
>
> I would say yes, but generally all of the weapons mounted in a
> turret are linked and thus will fire at the same target. There are
> exceptions to this (mainly in military vehicles), but for all intents
> and purposes it is easier to consider them as linked attacks. The
> benefit of linked weapons in a turret is that they can fire in wider arcs
> than centerline or hardpoint weapons.
> Just a note on autopilots: when firing a weapon, the autopilot
> rolls its rating as a skill. But all autopilots engage in sensor-aided
> targetting as they have no "eyes." Thus, anytime your autopilot fires,
> it is actually rolling the autopilot rating plus the sensors rating.
> This can actually end up being a significant amount of dice for some of
> the nastier drones. Furthermore, suppression fire doesn't require a
> skill roll, so autopiloted drones are generally real good at area
> suppression, especially when firing linked automatic weapons.
I agree, the rigger would have to roll for each weapon and the
(common) target would then resist separate attacks.
I have a question of my own now. What is the quickness rating of
a drone ? I mean how much distance can a drone cover in a combat
round/complex action.
--
GCS d s+: p1 a-- C++++ UA++$S++L+++>++++ L+++ E--- W+ N+ w(--) M-- !V(--)
PS+ PE Y+ PGP-- @*++ 5++ X++ R+++ tv++ b++ G+++ e++ h+(*) r
Moderator of alt.c00ld00z (coolness in general)