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Mailing List Logs for ShadowRN

From: Marc A Renouf <jormung@*****.UMICH.EDU>
Subject: Re: vehicle combat question
Date: Sat, 16 Sep 1995 22:10:37 -0400
On Sun, 17 Sep 1995, Fikouras Jani (U. of Bremen) wrote:

> It sez in the RBB that remote turrets are like
> drones it doesn't really specify whether a complex action has to be spend
> for every round that the rigger operates the turrets, but I think it really
> makes sence this way. You see remote turrets "need" more of the riggers
> attention in contrast to firmpoints and fixed arc weapons. When you
> say that the rigger doesn't need to spend an action to control a turret then
> you equalize fixed arc weapons with high tech equipment like pop-up remote
> turrets.

No, they are not equalized. Pop-up remote turrets and the like
cost much more in the way of CF and cost than comparable fixed or
hardpoint systems. A medium pop-up remote costs 6 CF and mounts less
"points" worth pf weapons than a normal turret would. To me, this extra CF
and cost reflects not only the mobility equipment but the controls as well.
In fact, the RBB description of remote turrets states that this is indeed
the case.

> I guess the rigger has to declare after he rolls his initiative which
> complex action he will sucrifice in order to fire his remote turret. It's
> really simple, if he doesn't spend any complex actions
> to control his turret than of course he doesn't *crash* but he doesn't get
> to fire any of his turret mounted weapons.

But again, you've missed my point. Just because you don't
allocate an action to control a vehicle doesn't mean the vehicle doesn't
move. So a turret could still move. And since a turret *can't* crash,
the rigger (or even the gunner controlling it) shouldn't have to pay an
action.
Also, correct me if I'm wrong, but I don't think that a rigger
needs to expend a complex action to control a drone. He can merely tell
it "do this." Does that mean that the drone doesn't get to fire? Of
course not. It will do its damnedest to hose whatever gets in its path.
So if you treat a turret as a drone, it also doesn't need an action spent.

> I believe that the system was made this way to give an advantage to
> regular turrets and gunners. Though riggers get the chance to mount turrets
> they have the drawback of having to spend one complex action a round for
> their turret :).

Actually, the system already gives an advantage to gunners and
normal turrets. If you have two Banshees fighting it out, the one with
the gunner is going to get more shots off than the one without. Why?
Because the one without has to split his actions between firing and
controlling the tank. Thus, he'll get one less shot every round, and
suffer because of it (this is assuming a relatively equal skill level
and both opponents choosing the "fight" option in the position test).

Marc

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