From: | "S.F. Eley" <gt6877c@*****.GATECH.EDU> |
---|---|
Subject: | Re: Shamanism (was Invisible Pink Unicorns) |
Date: | Sun, 17 Sep 1995 19:13:39 -0400 |
to learn more about wielding that power, why NOT take aspects of theory from
other magical systems? It doesn't change their core beliefs, nor the core
of their workings.. It may dilute "purity of tradition" by some people's
eyes, but probably not by theirs, and if it works, it works. I'm pretty
eclectic myself, and it has its advantages. (Then again, I don't go about
calling myself a Celtic Druid either...)
The OTHER possibility is that the adventure's author was making up the
magical system without extensive research, based on the stuff he knew
about. >8-> Nothing intrinsically wrong with that; the Shadowrun game
is fiction, and never claims to be accurate. In any case, if you don't
like it, the GM should always feel free to change the ritual in the module
to something she or he feels makes more sense.
Blessings,
_TNX._
--
Stephen F. Eley (-) gt6877c@*****.gatech.edu )-( Student Pagan Community
http://wc62.residence.gatech.edu|
My opinions are my opinions. | "JESUS SAVES!
Please don't blame anyone else. | He takes half damage..." (AD&D)