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From: Mark Steedman <RSMS@******.EEE.RGU.AC.UK>
Subject: Re: vehicle combat question
Date: Mon, 18 Sep 1995 13:33:10 GMT
Jani Fikouras writes
>
> > Now apply this to a turret. If you don't spend an action to
> > control your turret, it would just have to make a crash test. But what
> > is a turret going to crash into? Hence, the rigger does *not* spend an
> > action to control a turret.
>
> Anyway my problem (our problem) is the sentence under "Remote Turrets"
> that sez that a remote turret counts as another drone as far as the
> "control limit" of the rigger is concerned. I figure that the control
> limit is the number of ports the remote control deck has, but isnt
> wiring a turret on your own car through a remote control deck stupid ?
>
i would say YES! I don't see why a turret should cost an action to
control, well you can just ignore it as a failed crash test for a
turret isn't going to do any harm, its not as if riggers really need
worry about taking crash tests anyway except in tight terrain.

[HB - very slight spoiler, won't give much away]
I have
memories of HB 'a fist full of karma' most of the bad guys were on
horses, and trying to ride and shoot, with low initatives it was
crash test or spend the whole round 'controlling horse', needless to
say several fell off when some ever so kind PC decided they could
really use a serious wound half way through the round, and all of a
sudden they needed 7's not to fall off. That was alos a case of
modifiers, most folks needed 8's to 10's to hit at some of the
combats!

> > > I have a question of my own now. What is the quickness
rating of
> > > a drone ? I mean how much distance can a drone cover in a combat
> > > round/complex action.
> >
ok my try.

the cruising speed multiplied by successes on the position test is
the speed of a drone/vehicle, except it cannot exceed maximum speed
(without gravity assist of the terminal variety) however many
successes you roll. You can then either divide this speed by the
number of actions the rigger gets and move it (total/actions) each
rigger action or divide it by the number of phases in the round eg
is sam starts round in 25 and drone makes roll for 100m a round, it
will move 4m in 25,24,23,22,21.......3,2,1 regardless of when in the
round the rigger actually acts. The rigger can of course choose to
stop it at his/her action or fire the guns etc..... . The latter is
more realistic, helps with range at action and 'did it beat the ___'
questions for little more book keeping. Generally i ignore position
tests except in true rigger on rigger combat as without terrain
modifiers etc the rigger will get more successes than matter
especially if in fight, which i assume if the rigger is just engaging
things, generally then drones can just be moved at cruise per complex
and its close enough [many things have max = cruise * 3 approx and
VCR2 riggers usually get very low 20's for 3 actions initative)

>
> --
Mark

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