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Mailing List Logs for ShadowRN

From: Paul Jonathan Adam <Paul@********.DEMON.CO.UK>
Subject: Re: Geasa and physical adepts?
Date: Mon, 18 Sep 1995 17:25:15 GMT
Gurth wrote:
> It is not always munchkin to integrate cyberware and magic,
> no matter what people may scream. Sure it can be, but I say you can very
> well have a physad with a good roleplaying excuse as to why he or she has
> wired reflexes instead of the magical reflex boost.

My Wolf shaman has wired reflexes-2, because he needs to be fast enough to
protect his friends yet must not endanger them (having had one area-effect
spell grounded out through a spell lock, he never used one again).

The wires and his other cyberware make him fast and dangerous, but also
penalise his magic (despite his being an initiate... he ran up against a
"pure" magician of similar grade one time, and had a very hard time of it).
It balances nicely if you handle it well.

As a joke we created the Munchkin from Hell cybermage... it can be done,
but (s)he wouldn't be any fun to play. "So how did you get that way? Why
do you know that spell?"
"Er, I get more dice?"

Small point, BTW... watch what "custom" spells your mages create as a result
of adventures. Lock a guy up in a cell, and see him write an "acid touch"
spell designed to dissolve locks, bars, hinges, whatever...

--
"When you have shot and killed a man, you have defined your attitude towards
him. You have offered a definite answer to a definite problem. For better
or for worse, you have acted decisively.
In fact, the next move is up to him." <R.A. Lafferty>

Paul J. Adam paul@********.demon.co.uk

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