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From: Mike <ASMAD@*****.ALASKA.EDU>
Subject: Re: Geasa and physical adepts?
Date: Tue, 19 Sep 1995 00:46:48 -0800
> Ok, that seems nice to him, but a problem remains (maybe I wasn't clear...):
>
> Killing hands (D) = 4 points
> Killing Hands (S) = 2 points
>
> Lowering the level of KH leaves 1 empty slot that (by the rules) I can fill.
> Of course Arti can declare anything he wants, but I'm looking for a special
> event, a trial, a call from a totem :), to get this new power.
>
> "He feels his hands weaker now, the explosive strength gone... and he starts
> to look into his own soul. What happened? Why me? An answer pops up clear,
> definite. A call. A call? Yes. I'm Shark."
>
> Excusez moi for the writing :)
>
> Bye, Paolo
> ------------------------------------------------------------------
> Paolo Marcucci paolo@*********.it
> InterWare Service Provider http://www.interware.it/users/paolo
> Trieste, Italy
> Ph. +39-40-774488
> ------------------------------------------------------------------
But that extra point is what makes for a great role-play situation. You could
have Arti wander around for a while, with this great sense of loss. Then you
can have him become really desperate to fill this emptiness that he feels
inside. Then, in desperation, he could go from mage to mage and shaman to
shaman, until finally he meets this old AmerInd shaman who makes him embark on
a vision quest. On the quest, he would discover that one of the totems, let's
say Wolf for example, has been keeping an eye on his plight and asks him to do
a small favor for him. And in return Wolf will help to ease his sense of loss.
And thus he has his newfound ability.
Just finding the right shaman and doing the vision quest could make for some
interesting runs. Imagine the sense of the PA projecting himself through the
metaplanes (yes I know they can't do this by the rules, buy hey, rules are made
to be broken:) and meeting a totem. If modern AmerInds can do it where there
is, supposedly, no magic, why not a PA? But it should be something that drives
the character to near death and only done once.
Well that's how I would go about it. Sure it would take some time to do,
but then it would feel that much better for the character, and the player, when
the ordeal is over and he's whole again.


Mike Driggins
asmad@*****.alaska.edu

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