From: | Mark Steedman <RSMS@******.EEE.RGU.AC.UK> |
---|---|
Subject: | Re: Oneshot magic items |
Date: | Tue, 19 Sep 1995 13:16:51 GMT |
> Mark wrote:
>
> >what about " + exclusive + expendable spells folks!, with activation
> >link, when i hold item and say magic word ....., no need for spell
> >links as you are at anchoring ground zero, 1 Karma for link + 2 for
> >spell base force is 3 total for a force 6 spell.
>
> As I recall, the Grimoire isn't really clear on that point, but to avoid
> powermongers I suggest the following:
>
which is why i was looking for list opinion. When i had an initated
PC the GM plain banned anchoring as too potentially powerful, which
until you look into it thoughly it certainly is. (had too many
memories of 'prep' (ie set it up in advance) magic and **&*). I
eventually allowed my players to find out about it, when they finally
bothered to investigate the contents of a 'magic paper' they found
having got it for the second time. But they have not used it as the
'typical' detect 'blank' when you do activate a big 'blow it up'
easily comes to 12+ karma per spell complex [det spell (1+),
spell link, keep it going link, boom spell (6+), spell link
activation link) it adds up! and most PC's have more interseting
things to do with so much karma.
> Karma cost is equal to the effective force of the spell. The spell is
> more powerful, and therefore needs more power(karma) to anchor. So, in
> the example, the karma cost would be 1 for the link + 6 for the force,
> for a total of 7 karma.
>
> The drain for casting the spell, would still use the base force, just as
> in normal spellcasting.
>
This may be required when you get clever though. More opinions??
> Happy Hunting
> Madman
>
Mark