From: | U-Gene <R3STG@***.CC.UAKRON.EDU> |
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Subject: | Always running... |
Date: | Tue, 19 Sep 1995 14:54:56 EDT |
Anyway, I wanted to ask how GM's run foot chases. If I am correct(and if
not, let me now), characters can run (Qx3 or Qx2) for every action they take?
Thus a person with a low quickness but wired 3 might blow past someone with
a high quickness but now inc ref.
Well, I thought that was kinda... I don't know, but I did this instead:
I run like a car chase except they use athletics instead of drive and
combat pool instead of control pool for the position test. They have
the same options as when driving: fight, chase, flee. Then their succeses
on their position tests determine how many attacks attacks they get and their
distance. That simulates the typical movie chase with jumping fences,
knocking down trash cans, ect.
Any comments or better ideas or methods?
U-Gene << "Doesn't this guy ever run out of bullets?!?" >>