From: | Paul Jonathan Adam <Paul@********.DEMON.CO.UK> |
---|---|
Subject: | Re: Vehicle Combat |
Date: | Tue, 19 Sep 1995 17:12:39 GMT |
writes:
> Has anyone out there seen a practical set of rules for vehicle combat. I
> know it's not supposed to be important in the game, but it has come up in a
> couple of my sessions and I think the current rules suck.
Actually, for vehicle design and occasional combat, we use a much-modified
version of Steve Jackson Games' "Car Wars..." :)
--
"When you have shot and killed a man, you have defined your attitude towards
him. You have offered a definite answer to a definite problem. For better
or for worse, you have acted decisively.
In fact, the next move is up to him." <R.A. Lafferty>
Paul J. Adam paul@********.demon.co.uk