From: | Jani Fikouras <feanor@**********.UNI-BREMEN.DE> |
---|---|
Subject: | Re: Geasa and physical adepts? |
Date: | Wed, 20 Sep 1995 14:28:50 +0200 |
> >and many other kinds of combat too. The problem however is that
> >speed is still the most "versatile" way to kill as gives ya an all-
> >around advantage compared to pure skills. Thats why munchkins always
> >go for the speedy look instead of the skilled type of character.
>
> That's only natural: after your first firefight in SR you start thinking
> about upgrading your initiative, because most people are smart enough to
> notice that slowÞad in SR, at least in straight-out firefights where
> nobody surprises the other.
I'd like to think that initiative is not everything, sure an initiative
of 33 gives you one heck of an advantage, but there are many other equally
effective and more imaginative ways to kill that dont leads to exceptionally
boring characters.
I mean I dont have anythign against a speed samurai, the idea is quite
cool, but I feel that players should try out other stuff too. Speed is
good - its not EVERYTHING.
--
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"In my mind I see the matrix, and in the matrix is held the power. The lock
to the matrix is my will, and in the matrix my will becomes the power."