Back to the main page

Mailing List Logs for ShadowRN

From: Sebastian Wiers <seb@***.RIPCO.COM>
Subject: Re: Always running...
Date: Wed, 20 Sep 1995 10:41:09 -0500
>
> >Anyway, I wanted to ask how GM's run foot chases. If I am correct(and if
> >not, let me now), characters can run (Qx3 or Qx2) for every action they take?
> >Thus a person with a low quickness but wired 3 might blow past someone with
> >a high quickness but now inc ref.

Well, Our new GM is kinda a make up unexpected, loose rules kinda guy (by the
book? I never even read it!)
So what he does when we got to get somewhere, and how fast we do it is
important, I calls for a quickness test. Each sucess is about 5 meters, and
the TN depends on the terain (crowded bar, 6. open lawn, 4). This makes
injured caracters slower, something that always seemed apropriate to me. Its
a winger, but it plays okay.
To Everet's (our GM's) credit, He plays about 8 different games, so the rules
probably get kinda sqished after a while.

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.