From: | Sebastian Wiers <seb@***.RIPCO.COM> |
---|---|
Subject: | Re: Always running... |
Date: | Wed, 20 Sep 1995 10:41:09 -0500 |
> >Anyway, I wanted to ask how GM's run foot chases. If I am correct(and if
> >not, let me now), characters can run (Qx3 or Qx2) for every action they take?
> >Thus a person with a low quickness but wired 3 might blow past someone with
> >a high quickness but now inc ref.
Well, Our new GM is kinda a make up unexpected, loose rules kinda guy (by the
book? I never even read it!)
So what he does when we got to get somewhere, and how fast we do it is
important, I calls for a quickness test. Each sucess is about 5 meters, and
the TN depends on the terain (crowded bar, 6. open lawn, 4). This makes
injured caracters slower, something that always seemed apropriate to me. Its
a winger, but it plays okay.
To Everet's (our GM's) credit, He plays about 8 different games, so the rules
probably get kinda sqished after a while.