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From: Mike Loseke <mike@***.SC.COLOSTATE.EDU>
Subject: Re: With all this new stuff.
Date: Wed, 20 Sep 1995 16:01:03 -0600
> As a GM I can't bring myself to say to my fellow players, "You can't use
> such and such equipment from such and such book." How can I make some
> realistic adventures when my Characters are so close to demi-gods!

A trend we fell into a couple years ago, and recently revived, was to impose
two limits during character creation:

1) No tech over 90,000

2) Availability limited to 5 or 6

(3)) You can also limit the books for starting, like no Shadowtech (or bioware)
or Fields of Fire.

Granted, some special circumstances have to be met for riggers and deckers,
but, the overall experience of playing in a low-powered campaign has been
_quite_ enjoyable. There is alot less competition between the cyber-folk as to
who has a better math problem and more time and effort is focused on
role-playing.

These restrictions make it easier to create defeatable bad-guys who can still
have the PCs running around chasing their tales.

I'm playing in two of these right now and have two of the most enjoyable
characters I've ever had. One is a (not so) plain old sammie that I've been
playing for the past 18 months (4 months game time) who has about 240 total
karma and 23 skills! He started with about 8 skills but is an avid learner.
The other character is an elven PhysAd who I just started playing in another
campaign. Both are a blast to play because they have more goals in life than
just reducing essence or buying and modifying vehicles.

--
Mike Loseke * Webmaster & |
System Administrator | Thank you, drive through!
mike@***.sc.colostate.edu | -- Beavis
http://www.sc.colostate.edu |

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