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Mailing List Logs for ShadowRN

From: Gary Carroll <gary@****.COM>
Subject: Re: With all this new stuff.
Date: Wed, 20 Sep 1995 16:29:21 -0700
>As a GM I can't bring myself to say to my fellow players, "You
>can't use such and such equipment from such and such book." How
>can I make some realistic adventures when my Characters are so
>close to demi-gods!
>
>Rigger extrodinare, Hamilton

The easiest way to challenge a party is to make a party.
That's right corp that is going to go up against a set
of runners will have done their homework and found out
as much as they can about their group. So they will
know about almost all of thier Cyber, magic, vehicles,
decks, etc... Now they have the money and they have the
technology to invest into a group of runners/security
guards/ex-LoneStar/etc... and get them some kick but
new technology, or just really good run of the mill stuff
but lots of it. Alot of my gangers have boosted-one/two or
wired-one/two and are usually hooked on Kamakazi (giving them
at least 5+3d6). Corp riggers have butt-kickin vehicles
and even better - butt kickin self-destructs. Little drones
with C-4 will put the scare back in them.
(I understand that you don't usually want to kill them,
but you need to keep them in respect of the power of
mega-corps, dragons, police enforcement, and governments.)
If your players are gods then the real powers are Gods
and normal people are Hero's. The problem is that
making challenging scenerios takes alot of time. And
we all know how long it really takes to make a good
PC let alone a dozen of them.

The biggest problem I find with my games is that the team
works as a team and my NPC and bad-guys don't, that's why
they always rip through my runs so easily. I started making
getting new equipment a little harder then, after my first
2 attacks didn't even penetrate their armor the bad guys
got smart and started taking out their guns. It's hard to
kill something with bare hands. *use your imagination*
start using all those other spells no-one picks.

Good luck
Gary C.

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