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Mailing List Logs for ShadowRN

From: Jani Fikouras <feanor@**********.UNI-BREMEN.DE>
Subject: Re: Geasa and physical adepts?
Date: Thu, 21 Sep 1995 14:31:47 +0200
> > I mean I dont have anythign against a speed samurai, the idea is quite
> >cool, but I feel that players should try out other stuff too. Speed is
> >good - its not EVERYTHING.
>
> The speed samurai was a joke-archetype, plain and simple. It got started by
> Martin and me saying to each other "How high _can_ you get the initiative of
> a starting character anyway? Let's start with a million and see how high we
> can go..." Then added in the "speed is everything" attitude and hey
presto,
> a char who might be interesting to play for once but definitely not forever :)

I realise this sounds a bit bitter, but its a pet grudge I have so please
bear with me :) I realise that you meant it as a joke (kinda like my Mr.
Indestructible) but most of the people out there (at least the ones I know)
want to play exactly this char when they say they want to play a sammie.

I actually managed to convince someone once not to play a speed oriented
character by telling him that I knew just what char he wanted to play, he
got curious and I showed him your design and explained to him that this
is the most muchkined out character possible (speedwise). This kinda shocked
him and he plays riggers since that day. (Hi Nick :)

Anyway Eve's responce to my original post is the generic respoce I
get from my players when I tell then that speed is not everything
and that there are other ways to design a char.

Marc's (and all the other) post was excellent so I dont want to go
into tactics. I'd rather talk about a players goals during char gen.
A player could go for a stealth/assasin kinda guy, a sniper would be
the best example. A player could also go for a "size" kinda guy
you know a character with much body (plus ware) that enables him to
shrug off damage a lot easier. Then there are the weird combinations
one can do with all the sorts of magical adepts. Cybered sorcerer,
Cybered conjurer, or how about a dwarven earth elemental adept w/ or
w/out cyber. You can make a PA with a focus on social skills - like
the one we designed to resemble Simon Gruber :) or maybe a cybered
troll bear shaman (like the one in nosferatu) that realised a bit
late that he is a shaman after all. One could also pretty easily
sort off "convert" a comic figure, that is base a character on
a popular film/comic/tc character.

I could go on like this for ages, the SR system is the most versatile
and the most flexible (especially) when it comes to character generation.
The amazing background makes it possible to create almost any character,
so I really dont see why someone should play that speed-sam over and over
and over again.

--
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"In my mind I see the matrix, and in the matrix is held the power. The lock
to the matrix is my will, and in the matrix my will becomes the power."

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