From: | Duke Diener <DukeDragon@***.COM> |
---|---|
Subject: | Re: Speed is Life (Is it?) |
Date: | Thu, 21 Sep 1995 15:24:41 -0400 |
> Could you post some alternatives to "Speed=Everything"? Speed and reaction
and
> not-being-surprised pretty much -are- everything in just about every combat
I've
> seen.
Eve, a sniper works pretty well at defeating high inits, especially the first
round. After that it is going to take a few phases for the character to
locate the sniper (observe in detail, with his head exposed). If you want to
munchkin it you can say that the sniper has been taking careful aim for a few
turns and holds his action from the end of 1 turn so that just prior to his
first action in the next turn (before he has opened up and alerted the
target) he fires and in the very next phase he fires again (albeit without
the careful aim bonus).
But by far and away the best way to defeat speed is melee combat, where he
who is fast just provides a lot of opportunities for his opponent to swing
back.
There are other "special" situations you can come up with to negate the
characters abilities, these are just two of the methods I prefer if I can't
think of something really clever and fun.
Duke