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From: Mark Steedman <RSMS@******.EEE.RGU.AC.UK>
Subject: Re: semi-armor piercing shell
Date: Fri, 22 Sep 1995 11:25:34 GMT
Terry Amburgey writes

> My SRII describes the assault cannon shell as 'semi armor piercing'. I don't
> want to initiate a supercalifragilistic ammo thread, but I am interested in
> the game mechanics of 'semi armor piercing' shells. Is there a by-the-book
> game mechanic that I've missed? If not, what sort of house rule would work?

FASA get the wires more than a bit crossed over APDS, particularly
converting 1sted sourcebooks (eg SSC) to 2nded, but they seems to
have three ammo types in this particular diection.

ordinary - easy
semi armour piercing - no armour reduction but a few weapons are
'semi armour piercing' in that they do not suffer a power level stage
down against veihcular targets, they are therefore more effective
than regular ammunition. I'm not sure about cannons off hand but the
anti vehicle missiles and rockets certainly have this sort of armour
piercing which i think is simply rated as normal attack against
living targets [ignoring dragons and the like (which have critter
hardened armour) where what sort of target you class it as caused an
arguement here before]

full APDS - half armour

> Terry

This of course may not be wonderfully equivalent to reality but then
wether a cannon class weapon is APDS or not don't worry folks in
armour jackets, 11's and 14's are both hard to come by in quantity.

Mark

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