From: | Paul Jonathan Adam <Paul@********.DEMON.CO.UK> |
---|---|
Subject: | Re: semi-armor piercing shell |
Date: | Thu, 21 Sep 1995 17:44:55 GMT |
> want to initiate a supercalifragilistic ammo thread, but I am interested in
> the game mechanics of 'semi armor piercing' shells. Is there a by-the-book
> game mechanic that I've missed? If not, what sort of house rule would work?
> Terry
> Terry L. Amburgey Office: 606-257-7726
In military parlance, semi-armour-piercing is intermediate between AP/APDS
shot and HE shells: it carries less explosive, has thicker shell walls, and
a base fuse rather than a nose fuse. Thus, instead of either exploding
on the surface or drilling a small hole, it penetrates the target and
detonates.
For SR terms, this means it doesn't have an "armour piercing" rule effect,
but it does have a very high Power. It doesn't have any real burst effect,
but it does mondo damage to whatever it hits. In short, it's a fudge, but (for
once) a sensible one.
I suppose you could develop HE and APDS loads if you were being realistic,
but whether it fits your game or not is another matter :)
--
"When you have shot and killed a man, you have defined your attitude towards
him. You have offered a definite answer to a definite problem. For better
or for worse, you have acted decisively.
In fact, the next move is up to him." <R.A. Lafferty>
Paul J. Adam paul@********.demon.co.uk