From: | Marc A Renouf <jormung@*****.UMICH.EDU> |
---|---|
Subject: | Re: Riggers |
Date: | Mon, 25 Sep 1995 14:11:28 -0400 |
> I believe I am playing some of the rigger stuff
> incorectly.
> 1. How does a rigger avoid/evade border sensors,
> and what kind of target numbers should it be.
This should be up to them GM, I should think. Basically, I would
run it as though the border had a "sensors" rating. Rolls that rating
versus the vehicle's signature, and if the "border" gets any successes,
the vehicle is detected. Obviously, this is a greatly simplified way of
doing it, but if you wanted to, you could apply this some process in a
more complicated manner that would require multiple chaecks, positioning
and tactics, etc. Read "Hardwired" (by Walter Jon Williams) for some
idea of what it's like to run a controlled border.
> 2. Does a rigger get to add some of his control
> pool to shoot his rigged weapons, and what is his
> target numbers.
No, a rigger's control pool does *not* get added into the firing
of any rigged weapons. It is used only for the position test, vehicular
dodge/damage resistance, crash avoidance, or any handling test the
vehicle needs to make.
The target numbers are dependent on the type of targetting the
rigger is conducting (sensor-aided or visual). Read the vehicular combat
rules in the Rigger Black Book (especially pages 106-107) for more details.
> 3. Target numbers# is it a +4 for quickly moving
> target and another +4 because your moving quickly.
> Do sensors negate ranges like vision magnification
> does?
Sensor-aided targetting makes the base target number equal to the
target vehicle's signature attribute. Ranges, visibility, relative
speed, and a horde of other modifiers are ignored. Pretty much the only
things that count into the target number are ECM and the stuff on the
table on page 106.
Marc