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Mailing List Logs for ShadowRN

From: Gary Carroll <gary@****.COM>
Subject: Re: Riggers
Date: Tue, 26 Sep 1995 08:11:34 -0700
>> From: Gary Carroll <gary@****.COM>
>> 1. How does a rigger avoid/evade border sensors,
>> and what kind of target numbers should it be.

>Border sensors? Like when you cross a national border you mean?
>*pulls out Denver Box Set* It seems the way to do it is move _very_
>slowly in your vehicle (page 46, Denver GM book), just like a
>walking person would...

I'ts kind of hard to move very slowly in planes and helecopters.
Any suggestion on this one.

Also Does anyone else use flight plans/forged flight plans.
Does anyone have a descent method/price for players to get
passes and proper flight codes to enable them to cross
borders. *this is currently fuzzy in my game because I
haven't found any info on this and haven't written any.

>> Do sensors negate ranges like vision magnification
>> does?

>Sensors negate all range TNs. The TN is very simply the Signature
>of the vehicle you're shooting at (people have a Sig of 8).

Whow there... Really people are a sig 8. So if a rigger is using
his sensors to shoot people his target # is an 8. And if he uses
normal vision (still rigged, but not using sensors) then his
TN# is a 4 (plus mods)
*OK if his TN# is an 8 does he still add all the other mods.
(cover, mist, smoke, etc)
*I'm also guessing that characters with supra-thyroid/other should
only be a TN# 6 (they are alot hotter, increased metabolism)
and an even higher TN# if they have anti-thermal armor.
*can he use smartgun links with his vehicle, for optical targeting*

Thanks
Gary C

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