From: | Gary Carroll <gary@****.COM> |
---|---|
Subject: | Re: Riggers |
Date: | Tue, 26 Sep 1995 08:11:34 -0700 |
>> 1. How does a rigger avoid/evade border sensors,
>> and what kind of target numbers should it be.
>Border sensors? Like when you cross a national border you mean?
>*pulls out Denver Box Set* It seems the way to do it is move _very_
>slowly in your vehicle (page 46, Denver GM book), just like a
>walking person would...
I'ts kind of hard to move very slowly in planes and helecopters.
Any suggestion on this one.
Also Does anyone else use flight plans/forged flight plans.
Does anyone have a descent method/price for players to get
passes and proper flight codes to enable them to cross
borders. *this is currently fuzzy in my game because I
haven't found any info on this and haven't written any.
>> Do sensors negate ranges like vision magnification
>> does?
>Sensors negate all range TNs. The TN is very simply the Signature
>of the vehicle you're shooting at (people have a Sig of 8).
Whow there... Really people are a sig 8. So if a rigger is using
his sensors to shoot people his target # is an 8. And if he uses
normal vision (still rigged, but not using sensors) then his
TN# is a 4 (plus mods)
*OK if his TN# is an 8 does he still add all the other mods.
(cover, mist, smoke, etc)
*I'm also guessing that characters with supra-thyroid/other should
only be a TN# 6 (they are alot hotter, increased metabolism)
and an even higher TN# if they have anti-thermal armor.
*can he use smartgun links with his vehicle, for optical targeting*
Thanks
Gary C