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Mailing List Logs for ShadowRN

From: Randy Szabadics <wistler@******.BLARG.NET>
Subject: Re: ShadowTech
Date: Tue, 26 Sep 1995 08:25:42 -0700
On Tue, 26 Sep 1995, Guy Swartwood wrote:

> >I haven't really come to the problem of letting players use shadowtech,
> >but when I started my chronicle, they weren't out yet either. :)
> >
> >But the other GM's don't seem to have a problem letting people use them.
> >Although Mick limited people having at least 2.0 essence left and only 2
> body
> >points of bio.
> >
> >U-Gene << Decker who would be dead if not for acquired bioware >>
>
> I am glad to hear a GM with a restriction. My GM allows every thing you can
> get your hands on as long as you have some descent excuse.
>
> Alas, my group consists of number crunchers who crank out *NASTY*
> characters. Heck, my character is THE slowest PC in the game, in fact, I
> scream in delight when I get a change to actually use my gun in combat
> because all of the enemy is DEAD on my round. Alas, I digress.
>
> I have spoken to my gm about this problem of using all the equipment. In my
> own humble opinion, most of the equipment is either not needed or helps ruin
> the game in some aspect. That is a harsh statement, but when every new
> character I see from the resident sam expert and the resident rigger expert
> look the same except for small variations, I do get that way. I seen in this
> list people talking about 20+4d6 initives and I think 'hey, I can relate to
> that, because my group is like that.' and I feel sad because in order for my
> character to actually make some contribution to the game, I deck. If I want
> to do anything other than that, I will have to sacrifice some other aspect
> of my character (when I design him) to compete with the high inititive.
>
> All my comments can be debased by saying it is my Gm's fault for allowing
> such things to happen in his game, or my fault for trying to play characters
> with substance, but this is how I see the game now. If the gm isn't careful,
> the game can get out of hand quickly.
>
> Guy Swartwood corporate decker by day, shadowrunner at night,
> wildman@******.net
> gswartwo@*********.wichitaks.attgis.com
> cycon@*******.net
>
I hear ya Guy. My Gaming group currently has two Shadowrun games in
progress. I'm only part of one of them for one reason. The other group
has more equipment than the UCAS Government and more cyberware than
Robocop!. The game I'm in I play a decker. Yes I have a lot of cyberware
but not one peice helps me a lick in combat. You try fighting with a
initiative of 7 + 1D6 and a firearms/pistol skill of 1/3.
My point being. You don't have to have all the equipment in the world to
be sucessful in a run. Use your brains. That's the one thing the corps
can't predict or protect against.
See you in the Shadows. Or at least in the matrix. ;)

*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*
# "Into the shadows he moved, # Randy Szabadics(aka.Wistler) #
* vanising into the darkness * e-mail: wistler@*****.net *
# to survive." # Wistler's Domain:(under construction) #
* Me 95' * http://www.blarg.net/~wistler *
#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
Definition of the week:
Alamony:
Alamony is when two people make a mistake and one continues to
pay for it. :)

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.