From: | Christopher C Mooney <ccmooney@********.CA> |
---|---|
Subject: | Re: Speed is Life (Is it?) (fwd) |
Date: | Tue, 26 Sep 1995 13:15:07 -0400 |
> > So remember, all you mages out there, always lock, quicken, elemental
> > sustain, your exclusive spells!
>
> Locking is out of the question as its one hell of a health hazzard,
> quickening is much too unwieldy and much too expensive (karmawise) for
> my tastes. Using an elemental to sustain a spell however is a great idea.
Would some-one care to elucidate on what they believe to be the
necessary game mechanics for having an elemental sustain a spell over a
period long enough to accomplish a run. Both of the mage characters within
our campaign make use of quickened increase reflexes and increase
reaction spells, (almost a necessity in order to both survive and be
effective) and we're more than happy with it.
I'd also like to hear your opinions as to what people feel to be
the benefits of quickening versus anchoring are in this area (reflex
enhancement).
Thanks,
Japes