From: | Sebastian Wiers <seb@***.RIPCO.COM> |
---|---|
Subject: | Re: Speed is Life (Is it?) (fwd) |
Date: | Tue, 26 Sep 1995 12:35:27 -0500 |
> necessary game mechanics for having an elemental sustain a spell over a
> period long enough to accomplish a run. Both of the mage characters within
> our campaign make use of quickened increase reflexes and increase
> reaction spells, (almost a necessity in order to both survive and be
> effective) and we're more than happy with it.
> I'd also like to hear your opinions as to what people feel to be
> the benefits of quickening versus anchoring are in this area (reflex
> enhancement).
> Thanks,
> Japes
>
Read the bits about elemental services. An elemental can sustain a spell two
ways- very short term, or on a long term basis. Long term sustaining of
spells permanatly lowers thier force, wheras short term only lowers it until
you ask for another favor. Also, the elemental is vul;nerable to astal atacks
and other magic in either case.
Quickening can be very effective and hard to break. I think anchoring is
easier to break, and to mke it sustained, much more draining. It is, however,
more versatile- you could even give the anchor to a teamate as a "magic item".