From: | Gurth <gurth@******.NL> |
---|---|
Subject: | Re: Riggers |
Date: | Wed, 27 Sep 1995 12:44:57 +0100 |
> I'ts kind of hard to move very slowly in planes and helecopters.
> Any suggestion on this one.
That was the drawback I noticed too. It seems FASA assumes people only
want to cross borders on foot...
I haven't really got any suggestions apart from letting the sensors make a
roll vs. the vehicle's Signature; if it succeeds you're spotted.
> Does anyone have a descent method/price for players to get
> passes and proper flight codes to enable them to cross
> borders. *this is currently fuzzy in my game because I
> haven't found any info on this and haven't written any.
You could probably use the rules for fake IDs for this; OK, it's not quite
the same but close enough, I think.
> Whow there... Really people are a sig 8.
Yep, FOF says so.
> So if a rigger is using
> his sensors to shoot people his target # is an 8. And if he uses
> normal vision (still rigged, but not using sensors) then his
> TN# is a 4 (plus mods)
But how does he use normal vision to aim at a target if he is using vehicle
weapons? The rigger has to be behind the weapon to do that, I think.
Unless he's firing tracers to see where he's shooting, and adjust his fire
accordingly.
> *OK if his TN# is an 8 does he still add all the other mods.
> (cover, mist, smoke, etc)
Modifiers to sensor targeting apply for:
-urban environment (+2)
-direct LOS (-4)
-interrupted LOS (+0)
-targeting vehicle damaged (+1/+2/+3)
-ECM in use (ECM rules)
The "interrupted LOS" includes cover, IMO.
> *I'm also guessing that characters with supra-thyroid/other should
> only be a TN# 6 (they are alot hotter, increased metabolism)
> and an even higher TN# if they have anti-thermal armor.
Only if you say that vehicle sensors are thermographic systems...
> *can he use smartgun links with his vehicle, for optical targeting*
For optical targeting, yes. For sensor targeting, no.
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Could it be that it's only superficiality?
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5 X R+++>$ tv+(++) b+@ DI? D+ G(++) e h! !r(--) y?
------END GEEK CODE BLOCK------