From: | Jani Fikouras <feanor@**********.UNI-BREMEN.DE> |
---|---|
Subject: | Re: Speed is Life (Is it?) (fwd) |
Date: | Wed, 27 Sep 1995 13:22:36 +0100 |
> > > sustain, your exclusive spells!
> >
> > Locking is out of the question as its one hell of a health hazzard,
> > quickening is much too unwieldy and much too expensive (karmawise) for
> > my tastes. Using an elemental to sustain a spell however is a great idea.
>
> Would some-one care to elucidate on what they believe to be the
> necessary game mechanics for having an elemental sustain a spell over a
> period long enough to accomplish a run. Both of the mage characters within
> our campaign make use of quickened increase reflexes and increase
> reaction spells, (almost a necessity in order to both survive and be
> effective) and we're more than happy with it.
Well, if you dedicate an elemental to sustaining a spell it will sustain
it for a number of days equall to its force rating. With each day that
passes it will loose one force point. So in oreder for it to sustain it
for a reasonable amount of time, it has to be quite high force.
> I'd also like to hear your opinions as to what people feel to be
> the benefits of quickening versus anchoring are in this area (reflex
> enhancement).
Anchoring is the best, but it costs mondo karma. It gives you both
flexibility (you can turn it one/off) and strength (you can invest
karma to fortify it). Its only problem is that it costs mondo karma.
--
GCS d s+: p1 a-->? C++++ UA++$S++L+++>++++ L+++ E--- W+ N+ w(--) M-- !V(--)
PS+ PE Y+ PGP-- @*++ 5++ X++ R+++ tv++ b++ G+++ e++ h+(*) r
"In my mind I see the matrix, and in the matrix is held the power. The lock
to the matrix is my will, and in the matrix my will becomes the power."