From: | Jani Fikouras <feanor@**********.UNI-BREMEN.DE> |
---|---|
Subject: | Re: ShadowTech |
Date: | Wed, 27 Sep 1995 13:36:51 +0100 |
> > those who think I'm a tyrant for imposing limits. Funny to see that some of
> > the people here feel the same way I do. Working against me, none of my
> > players have enough experience not to go straight for the numbers, but I
> > found that with the limits I imposed, they have made absolutely amazing
> > progress on their role-playing skills.
>
> One thing I did, as I mentioned before, was to set a Priority A
> requirement for Shadowtech, and sourcebooks like it. It works well, for
> you don't get magicians starting out with a ton of bioware, or a Sammy
> with maxed attributes with bioware to add a ton to it at startup. If the
> char wants a ton of toys, they get A. I only have one power-gamer in my
> group, and his chars often have A, but since I often include a background
> for it(he ran from a corp, or stole it from them, or whatever...;)
Nice idea, but it really doesnt solve the problem. All the heavy
duty cyberdudes, the ones that cause the problems always get tech
as priority A.
--
GCS d s+: p1 a-->? C++++ UA++$S++L+++>++++ L+++ E--- W+ N+ w(--) M-- !V(--)
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"In my mind I see the matrix, and in the matrix is held the power. The lock
to the matrix is my will, and in the matrix my will becomes the power."