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From: Cugel the Clever <cugel@**.NET>
Subject: Re: Blood Mages
Date: Thu, 28 Sep 1995 00:45:06 +01.0
On 27 Sep 95 at 12:44, Gurth wrote:

> Actually what I mean are things like blood magic, or sacrifice
> geasa. If a player wants to do those things, let them -- I think
> FASA sees the players way too much as the heroic (LG *duck* :)
> shadowrunners who save the day for the rest of the city.

What do you mean by (LG *duck* :) <innocent look on his face> ;)
I completely agree. The rules for blood magic can be (more or less)
deducted from HB's first adventure (forgot the name), and to be
honest it didn't look to munchkinous to me. To be reasonable
effective you need sacrifices and a steady supply of those are a
definite weakness. You can say that the mage needs blood for
everything magical he/she tries, so either he suffers physical drain,
or cuts someone else. And people cutting up other people suffer
serious social drawbacks :).
If they want, let them, only make sure that there are enough
negative aspects that balance the blood magic vs normal magic.

Martin Steffens (Cugel@**.net / bdi05626@***.rhij.nl)
Many an ancient lord's last words had been, "You can't kill me
because I've got magic aaargh." (Terry Pratchett, Interesting Times)
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