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Mailing List Logs for ShadowRN

From: TopCat <topcat@**.CENCOM.NET>
Subject: "Too powerful" problem
Date: Sat, 30 Sep 1995 15:16:50 -0500
A lot of complaining goes on here about players being too powerful at the
start. This all gets attributed to Shadowtech and Cybertech (nothing ever
gets said about added spells from Grimoire... hmmm) but the real source of
the problem is the resources portion of chargen. If you limit resources to
max of "B" and allow all rulebooks, you'll notice that there is still a big
dropoff in "power". After all, how many runners with piddly skills and
stats are going to last long enough to acquire a million nuyen worth of
stuff? This also prevents those shamanic adepts from having force 4 power
foci. But that doesn't have anything to do with being powerful, that's just
being magic (wipes of some of the dripping sarcasm).

If I HAD managed to acquire 1 million nuyen worth of stuff... I'd be selling
most of it on black market (can buy PLENTY of contacts with cash left over)
and using my newfound millions to send me to the Caribbean League for some
R&R from all those toughs seconds of work I had to put in to get me where I
am today.

So axe the mil nuyen possibility and watch the results. The players have
access to everything in the world, but can only afford maybe one or two
topnotch toys. Test and enjoy...


-- TopCat

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