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Mailing List Logs for ShadowRN

From: Cugel the Clever <cugel@**.NET>
Subject: Re: Blood Mages
Date: Sat, 30 Sep 1995 23:34:38 +01.0
On 29 Sep 95 at 14:45, Jani Fikouras wrote:
> Well Blood Magic in Aftermath is more than a tad different than
> the version the Azzie mages use. Aftermath blood magic gives you
> more force, Azzie magic takes care of the drain. I suppose its a
> question of WYTIWYG and that both is possible, however thats what
> the rules say.

Aftermath was a quest on a metaplane so I wouldn't put to much value
on the rules given there. Maybe it is an option: either get more
force or use it for resisting drain, just like the spell foci extra
dice.

> Yes, but inflicting physical wounds on yourself in not as bad as
> it sounds. First of all a physical wound is "worth" much more that
> its equivalent in stun damage. That means that a mage that would
> take a serious stun can probably (dont quote me on that) get away
> with a moderate physical (using blood magic). No to mention the fact
> that you can heal physical, and even with the +2 penalty healing a
> moderate wound on a mage is a piece of cake.

Lets see: heal is 10-essence target number; treat 8-essence; so heal
would give a target number of 6 (which is far from easy), and treat a
number of 4 which is to easy. Also the lower wound level is easier to
resist with willpower... Damn, you're right :).

> > If they want, let them, only make sure that there are enough
> > negative aspects that balance the blood magic vs normal magic.
> I dont think that leting your players use blood magic is such a
> good idea. I have this bad feeling that the game will pretty soon
> degenerate into some form of Vampire were every player goes out
> looking for yet more victims for his crazy rituals.

I think that players are more likely to use their own blood to power
the magic than dragging along a number of victims to power their
spells (clumsy when you're on a run ;). I didn't say I would like to
see my players become blood mages, I just think that FASA's
"this-is-forbidden-because-we-say-so" method isn't my style of play,
and would like this option to be open to my players. Only take care
that neither type of mage becomes more powerfull than the other.

Martin Steffens (Cugel@**.net / bdi05626@***.rhij.nl)
The Kappamaki, a whaling research ship, was currently researching the
question: How many whales can you catch in one week?
-- (Terry Pratchett & Neil Gaiman, Good Omens)
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