From: | "Andre' Selmer" <031ANDRE@******.wits.ac.za> |
---|---|
Subject: | Re: Grenade Idea |
Date: | Fri, 3 May 1996 10:06:09 GMT + 2:00 |
@ off on impact I got an idea.
@
@ With SR's technology it would be a simple matter of putting a small switch
@ on the grenade to set it for "timed" or "impact". And for
"timed" allow the
@ user to set the time (5-99 seconds).
@
@ If set for "timed", the grenade would go off after the set amount of time
@ after it's thrown.
@
@ If set for "impact", the grenade's impact detonator (an electronic switch
@ that goes off if "jarred") would be set about a tenth of a second after
@ it's thrown (or enough time for the grenade to travel 10-20 feet). When it
@ hits something with sufficient force, it goes off.
@
@ What do you think?
This is how we have always played our grenades. Except with a
little modification to the system the timer can be changed to go off
from impact to 2 hrs. Btw on thing that a character with both
electronics and demolitions can do is to use a watch, some gunpower
and a few bits 'n bobs to make some very nice (through limited)
explosions. Our characters have developed a habit of getting new
watchs every few games as we use them as timers.
Andre'
-- We exist because you want us to, because you are
|__|__ afraid to fact the facts. We are what you fear
/\ /\ \ in the deep recesses of your soul, yourselves.
|\ /\ /| | It is there in the shadows of your soul and those
|/ \/ \| | of the street that we exist. Through the use of
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protect you from your fears, from youselves, from
others and keep your utopia, not ours, intact.