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Mailing List Logs for ShadowRN

From: Hairy Smurf <ab130f92@*******.adelphi.edu>
Subject: Re: Cybermancy and animals
Date: Fri, 3 May 1996 11:33:57 -0400 (EDT)
At 11:18 5/3/96 +0200, you wrote:
>At 0:44 Uhr 3.05.96, Mr. E wrote:
>>Just curious but, how long do you think it will be before some
>>eager-beaver modifies the cybarmancy technique to work on animals?
>>Can you say "Bad Doggie"? I knew you could.
>
>Hm, when I remember that animals/Critters don't react too well to _normal_
>levels of cyberware, I wouldn't want to be the trainer for these beasts...

I've always played it as this. Critter with no intelligent mind (ie no
charisma rating) are adversly affected by cyber. Those that do have an
intelect don't. So the cyber-vamp I asked about earlier would not go crazy
nor would a devil rat (char. 5 {didn't know that did ya?}) My reasoning is
simple. Everything is a critter (metahuman's too). Now if meta's don't go
crazy why should something else go crazy when the only difference is that
they are labeled critter and not PC races? So watch out for those cybered
mesitersingers next time you go on a nice midnight cruise. :)

>On the other hand Cybermancy needs an IMS, and what kind of memories would
>a dog or Gargoyle or - waaaah - Juggernaut have?

Just because a human needs the IMS doesn't mean the animal does. The use of
an IMS would be the wrong way to go anyway. What you'd want is a
controllable cyger robot. (esp. if the doggie can get rigged) What they'd
actually need is something that keeps the animals sprit in the body but not
the animal's mind. The IMS keeps the mind in the body also.

>
>>Also, would this allow for more essence using cyberware to control the
>>anilams better? Maybe even actually rigging into an animal and controling
>>it remotely?
>Well, _that_'s an idea... *scribble* *take notes* *change current
>adventure*
>
> Sascha
>

Sasquatch

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