From: | Bert Van de Merckt <Bert.VandeMerckt@****.be> |
---|---|
Subject: | Re: Atmosphere and shadowrun |
Date: | Sat, 04 May 1996 08:08:40 +0200 |
[snip]
> Well now... I tend to think that SR doesn't have as good an atmosphere
> "initially" :) as for instance CyberPunk -- by originally I mean the
> atmosphere you get by simply reading the rulebook, adventures, etc. The
> problem, IMHO, is that SR brings together so many different things -- CP
> atmosphere is easier to convey because it sticks with that genre, whereas
> SR brings in dwarves, trolls, and dandellion eaters, magic, etc. So there
> is quite a lot going on for the GM to handle, which in the first
> adventures tends to leave fairly little time for building atmosphere,
> unfortunately.
yes that sounds about right. i dont know cp, just heard about it.
but imc we're still playing w/o initiated mages (except some npc's),
very low-level adventures, ESPECIALLY for sphere setting. i know most
roleplayers only think of a very famous career (sp?), but my players
imo are very cool about that...
anywayz - atmosphere is what u make it (gms anyway) :)
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