From: | "Mark Steedman" <M.J.Steedman@***.rgu.ac.uk> |
---|---|
Subject: | Re: Metamagic |
Date: | Tue, 7 May 1996 13:29:07 GMT |
> So anyone have a good idea of what to do with players who go off, by
> the Grimoire and suddenly begin bugging ya about how they want to be
> initiated (can I spend my force points for it? -No- whine,mope)
Ok so the player has some 'player' information, well you can argue
with them but at the end of the day only thier concience stops visits
to the shop. (well bank balance might work but you don't control that)
If thier characters want initiated thier 'characters' not them need
to find out about it. You have control, though obviously some
consensus might help everyones enjoyment of the game even if its
limited to the GM defending his/her point of view. I get annoyed by
GM's that simply say 'you cannot do' a few whys and 'i don't think it
balanced because' gets a LOT further [no one said all the way].
> And then when they decide that they can't work with a group and want
> to self-initiate <sigh, shake head> what have other refs done?
>
They still need the info on how to do it. If you are into 2057 then by
FASA's campain timeline they really should have fairly easy access
though of course you can still say no. Try saying they should look up
how at the library, i mean the corp one that only lets in legal
citizens (now how good was that fake ID, just make sure the lonestar
sourcebook is handy and visible) plenty of methods work.
At the end of the day though if you let the non magicians get alpha,
beta ware (let alone delta) and/or bioware the magicains should be
allowed to initiate its only fair. Initiation and subltey is nice but
firearm 10, big nasty smartgun firing APDS and wired 3 beats just
about anything for opposition termination.
Mark