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Mailing List Logs for ShadowRN

From: "D. Jaeck" <dit@******.wpe.com>
Subject: Re: Cybergeneration in Shadowrun
Date: Tue, 07 May 1996 17:46:41 -0400
Joe Atkins wrote:
>
> Hi All
>
> I was wondering if anyone had tried to play a Cybergeneration
> type Shadowrunning game. Not the part with the Carbon Plague
> but one where you were kids just doing stuff for kicks (Board-
> Punks) or maybe fighting against the corps for something you
> beleived in (EcoRaiders) or just being a bunch of pranksters
> or bullies (BeaverBrats and MegaViolents). This seems to me
> like it could be a lot of fun and could be the start of actually
> turning into big time Shadowrunners. Maybe Character generation
> could involve smaller numbers for attributes and skills but it
> could be easier for them to gain attributes/skills for a couple
> of years. Then when they are 22 or so they could be big time
> Shadowrunners that have lots of experience and the players would
> have a great feel for them. This seems like a good idea to me.
> Please tell me what the rest of you think.
>
> Thanks
> Slyder

I played in a game sort of like what your describing at a
convention once. All the PGCs were young gangers with low skills, small
guns and big attitudes. It was pretty fun but it was just a one shot
deal. I don't know how long that style of campaign could hold player
interest without a unique phenomenon tailored to the characters like the
Carbon Plague. Unless you take into account the Deep Resonance of the
Otaku. Actually, considering how Otaku don't fit in too well with
regular Shadowrunners, some of them mixed with a few street punks might
make for an interesting set of characters.

Gunnar Jaeck
dit@******.wpe.com
"Only the good die young. The truly great are immortal."

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