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From: "Mark Steedman" <M.J.Steedman@***.rgu.ac.uk>
Subject: Re: Combat Spells
Date: Wed, 8 May 1996 11:09:31 GMT
Peter David Boddy writes
>
> And remember, manabolts (and its other combat cousins, blast, ball, etc.),
> only affect living things (at least thats how I read the rules). And they
> might work against a barrier spell. But if you have to blow out a wall,
> or a door, you will have to use powerbolt (or other power spells), or a
> grenade:)
>
A force 6 power bolt is typically the best way to get rid of enemy
choppers, vans etc, target 8 to hit but it gets no armour. The
problems start when someone shields the thing, at that point call out
the sam with the AVM! just use magic as long as possible as though
you cannot beat missile they get a touch expensive never mind try
getting one past a metal detector so sec guard 'yes sir thats only a
missile launcher over my shoulder, um i didn't know this was a cop
convention.... um , agh bang, brap, chatter, chatter, chrash' oh dear.

Mark

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