From: | "Andre' Selmer" <031ANDRE@******.wits.ac.za> |
---|---|
Subject: | Re: Quickened spells and Horrors. |
Date: | Wed, 8 May 1996 13:05:04 GMT + 2:00 |
@
@ > > the enemy crawlers mentioned on page 25 have Body 10, Willpower 8, and 6
@ > > Threat Rating dice. These are some of the tougher constructs in the
@ > > adventure,
@ > Yes! i sent more than one PC flying on a D physical after only one
@ > attack salvo from these things the first time they met them. Once
@ > they got organised they are manageable but very very nasty. Most of
@ > the rest of the stats are similarly good, oh and they are fast, very
@ > fast.
@ >
@ Yeah -- sometimes a tough enough opponent is the only way to make players
@ start thinking of tactics instead of just standing there and exchanging
@ blows.
Try playing a character with such a low toughness and even lower
strenght (non mage character) and tactics become a big time priority.
Alternatively have a street sam with very low level wires, that
character is also toast without some form of tactics (Btw Trolls and
Orcs don't count in the last category;)
Andre'
-- We exist because you want us to, because you are
|__|__ afraid to fact the facts. We are what you fear
/\ /\ \ in the deep recesses of your soul, yourselves.
|\ /\ /| | It is there in the shadows of your soul and those
|/ \/ \| | of the street that we exist. Through the use of
\/__\/ might, magic, cunning, blood, sweat and tears we
protect you from your fears, from youselves, from
others and keep your utopia, not ours, intact.