From: | wilsonpj@******.STCLOUD.MSUS.EDU (Peter) |
---|---|
Subject: | Re: questions |
Date: | Thu, 09 May 1996 00:28:38 -0600 |
>At 02:39 PM 5/8/96 -0600, David wrote:
>>|Firmpoints (mounts normal weapons up to LMG) give 1 pt of recoil
>>|compensation,
>>|
>>|Hardpoints may mount any weapon. Each weapon is at HALF recoil.
>>
>>Which brings up a bitch of mine. I've always felt that the recoil
>>compensation gained from Firmpoints and Hardpoints were bogus. I think
>>that the recoil gained should be based on the body of the vehicle that
>>the weapon is mounted on.
>>
>>If you mount a HMG on a motorbike the recoil will probably have an
>>effect. But if you mount a HMG on a tank you aren't going to have any
>>recoil problems at all. Why? Because the recoil from the HMG is not
>>enough to offset the mass of the tank.
>>
>>But in SRII if you mount a HMG on a firmpoint on a heavy vehicle you only
>>get 1 point of recoil compensation. Even though there is no way that the
>>vehicle is going to budge when firing the HMG.
>>
>>How about if you allow a weapon mount to provide recoil compensation equal
>>to twice the body of the vehicle? (or maybe three times the body?) No
>>matter what kind of point it's on.
>>
>>Comments?
>>
>>-David
>
>it is not necessarily the vehicle it is mounted on, it is the casing around
>the weapon, sure the tank wouldn't move but the weapon mounted would be
>bouncing all over the place, plus it they didn't alow it to move it would
>rip free of it's moorings...
Let's take this to the next logical step. (in the opposite direction)
How would the recoil of say a HMG effect the handling of a motorcycle? I
don't have my books handy, but just to get the discussion going, lets say
that the difference between the vehicles body and 1/2 the recoil modifier
is used to modify the handling test.
Does this seem reasonable?
Piatro