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From: Robyn King-Nitschke <rking@********.COM>
Subject: Re: Metamagic/gaming philosophies
Date: Thu, 9 May 1996 08:59:57 -0700
Tom writes:

>
> ((Our campaigns are relatively high powered... but they don't start that
> way. My one really nasty char now has 520 Karma, with att of 6+,
> beta/delta 'ware (but an essence of 4.0), cultured bio (but a BI of 4),
> and about a dozen 6+ skills, as well as Pistols of 14. Most people look
> at him and think "Oh my god! He's an unbalanced fraggin' monster... but
> they don't realize the two years of RPing that have gone into him. I
> could sit down right now and off the top of my head, list off everything
> in his life, down to his fiancee's favorite color... we played this group
> from 2050 to 2057... and ew're continuing it again this summer... Some
> people would think we're nuts or extreme power gamers for using chars of
> this level... for me I could care less about all his combat power... its
> the Role-Playing behind it that I like...))
>

I'm a firm believer that with a good GM and good players, it's possible
to play everything from almost no power all the way up to godlike
munchkinous power and still have a good, challenging game. The reason
that our game is so low-powered is that our GM feels that he doesn't want
the game to get out of hand. We're low powered in an absolute sense (we
probably could never play our characters in someone else's game without
major revision, for example) but in our world, we're pretty hot stuff.
I'd rather concentrate on character development anyway--If I got a Karma
point for every page of character background I have on Winterhawk, he'd
have almost 300 points (including the four short-stories-to-novelettes
I've written about him!) :)

>
> > I can't stand the "stats-on-a-page" school of gaming...
> ((YAY!))
>

We once played in a con game with a bunch of "stats and stuff" type
gamers. The GM asked one of these guys what his character was like. The
guy's reply: "He has an AK-98." The GM pressed for more detail about
the character's personality. The player thought about it a minute, then
replied, "He has an AK-98." I am *not* making this up. I fell asleep
halfway through the game. :)


> If I don't know all the relevant details about my character then I don't have
> fun playing him.
> ((Me niether...))
>

>
> ((And I thought I was the only one!))
>
>

Nope! In fact, I remember a particularly good after-game session after
Harlequin's Back. ShadoWraith (an Elven assassin with a lot of psychological
problems that manifest in an almost Spock-like lack of emotion) got to
dance with Desire at the party at the end. (Oh, yeah--Wraith hasn't had
...uh..."companionship"...in like 20 years...) This really made an impression
on him, so after we finished the game, Wraith and Winterhawk went down to
a coffee shop and spent about two hours (real time) discussing the implications
of this. It was great! We didn't pick up any dice once, and we stayed in
character the entire time. Dan (the GM) just sat back and watched us go.
Now *that's* fun! I often joke that during games, I'm "channeling"
Winterhawk, because I can fall into his personality and mannerisms so
easily.

--o'Rat
(http://www.best.com/~shadorat/shadorun.htm)

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