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Mailing List Logs for ShadowRN

From: "Dr. Bolthy von Schotz" <bolthy@**.com>
Subject: Re: Bioware...
Date: Thu, 9 May 1996 10:33:24 -0500 (CDT)
On Thu, 9 May 1996, Mike Broadwater wrote:

> >|Tom Pendergrast writes:
> >|>
> >|> The way that we handle Bioware and mages at home is this: For mages, it
> >|> doesn't cost essence, but it still frags with their magic rating as if it
> >|> did. If you pick up some b'ware, then your MR will go down accordingly,
> >|> although your essence stays the same.
> >|
> >|Thats how our group does it too:)
> >
> >Sorry to spam, but ditto :)
> >
> Thats great and all, but realize that that isn't how the book says it works.
> I won't reiterate the arguements for either side hear, because it all breaks
> down into how you interpret how bioware effects the body. Either the way
> FASA says it does, or your own. IMHO, i think not charging essence for
> mages is munchkinous (and a mage should _always_ be able to find alternative
> means, if they're smart) but thats me and how I run things.
>

I think that's why they said that that was how they did it in _their_
group. =)

I don't think that it's that's munchkinous... I mean, if Bioware doesn't
drop a mages essence, but lowers their magic attribute as though it did
drop it, then you get just about the same effect. It's just that now a
mage can get even more cyberware and bioware than before to drop his
magic rating even _faster_.

I suppose the only really big difference is that as a mage got grades of
initiation (which would require many geasa on the mages part if his magic
attribute drops that far), he'd be able to get even more cyber and
bioware... but that's about it... and who would want to play a multigrade
initiate with Magic of 1? You might was well play a street samurai...


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http://weber.u.washington.edu/~bolthy
"Remember: Heaven is Blue. Tomorrow, the world."
-Head of the Blue Meanies

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