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Mailing List Logs for ShadowRN

From: Tom Pendergrast <pendergr@***.EDU>
Subject: RE: Metamagic
Date: Thu, 09 May 1996 20:47:09 -0700 (PDT)
> I think the mage that goes behind a Sam does not know what he is doing.
> Let look at what a properly created magi can do.
>
> Hmmm....Increase Quickness, Intelligence, Willpower & Reaction at +4.
> In Spell Locks of course.

((I'm a great fan of mages (although I've never played one), but
remember to be able to mask those suckers or you're dog meat))

> Gives you +8 Reaction, +6 Combat Pool.
> Then +3d6 Initiative, also spell locked.

((Also those take up alot of locks...))

> As for damage I go one word for you Anchoring. You want another three
> Personal Physical Barrier. Physical Barrier does not impede spells,
> even Manipulation Spells take a look at the spell description on the
> Spell section of SRII.

((My bros mage Garth (grade 10 now), has a personal barrier 8 locked (yes
you can turn locks off, i.e. make them inactive w/o unbonding them)))


> I will put my Druid up against any Sam any time. Vehicles do not count.

((Garth isn't the useful member of the party, but he sure is the most
powerful.. and he's 150 Karma BEHIND my char!))


---Tom---

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