From: | TopCat <topcat@******.net> |
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Subject: | Re: Metamagic |
Date: | Sat, 11 May 1996 15:39:51 -0500 |
>to inform their master whenever a astral being comes near...
>Some even have allies that do this...
How'd you get that ally past that ward? Or the watcher? How tough is that
watcher in astral combat? The ally? Unless you're talking seriously high
power levels, the answers are: it didn't, it didn't, it isn't, it isn't.
Either that or you've got sissified corps and easy GM's.
>>GM's... don't let your mages off the hook easy. They know there's a price
>>to pay for doing little things wrong, sometimes they just need a reminder ;)
>*throw boot at screaming cat* GMs, don't let people run around with anything
>that attracts suspicion, be it Panther Assault Cannons, Vindicators,
>Assault Rifles, Security Armor, or obvious (that is, not masked) spells...
Did I say that? Read my other post and get real...
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* Bob Ooton -- <topcat@******.net> *
* Golden Tiger Association -- Submission Fighting Team *
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* All you need to start up an insane asylum is *
* an empty room and the right kind of people *
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