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Mailing List Logs for ShadowRN

From: TopCat <topcat@******.net>
Subject: Re: Quickened spells and Horrors.
Date: Sat, 11 May 1996 16:41:11 -0500
>I wouldn't like to go out on a run without a quick, heavily cybered fighter,
>a good rigger, and a magician. If a team acts as a group of individuals,
>they are meat once they meet opposition that earns this word.
>Can we agree on that?

Our runs were (that campaign has died now) handled almost exclusively by
samurai and physads. I know this isn't typical, but we managed to handle
magical opposition fairly well and butcher non-magical assets. Butcher is
probably a bad choice of word, because we used gel rounds, narcojects
(usually loaded with Gamma-Scopolamine), or tasers whenever we could. The
sack of blood mage and worthless shaman were little more than karma-leeches
and bodies to drag out.

With my ongoing campaign, people get hassled for heavy pistols and anything
else is worth some serious nastiness. Skills are paramount in importance
and as such, most supermages don't do well in it (because they have usually
have low stats and/or skills, which reduces their usefulness in the
campaign). Spells could be useful (very) in this campaign, but actual
thinking by players improves the game drastically as opposed to "I got 4
successes with (whatever) spell, so what do I know now?".


-------------------------------------
"I was thinking of the immortal words
of Socrates, who said: I drank what?"
-- Real Genius
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TopCat at the bottom...

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