From: | Peter David Boddy <pdboddy@****.carleton.ca> |
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Subject: | Re: Quickened spells and Horrors. |
Date: | Sat, 11 May 96 18:26:36 EDT |
> Our runs were (that campaign has died now) handled almost exclusively by
> samurai and physads. I know this isn't typical, but we managed to handle
> magical opposition fairly well and butcher non-magical assets. Butcher is
> probably a bad choice of word, because we used gel rounds, narcojects
> (usually loaded with Gamma-Scopolamine), or tasers whenever we could. The
> sack of blood mage and worthless shaman were little more than karma-leeches
> and bodies to drag out.
In our campaign, the Gm tailors adventures, and the world to a point, to
our groups advantages and disadvantages. If we are magic heavy, there are
more magical foes. If we are 'light' in the magic department, there are
less magical foes. We won't meet the magical encounters in the Sprawl
book, the only magical things would be in big runs.
> With my ongoing campaign, people get hassled for heavy pistols and anything
> else is worth some serious nastiness. Skills are paramount in importance
It all depends on where you are going. Bellview you say? Don't bother
bringing anything that can classify as a weapon. Those people pay through
the nose for 'no worries, no trogs, no violence'. Redmonds, on the other
hand, you'd better have at least an SMG, or you're likely to get jumped.
Pete
Pete aka Spitfire
Test your might...
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Peter David Boddy
Carleton University
Email address: pdboddy@****.carleton.ca
Email address: bx955@*******.carleton.ca
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