From: | "Gurth" <gurth@******.nl> |
---|---|
Subject: | Re: Guards setting off traps...? |
Date: | Sun, 12 May 1996 11:45:36 +0100 |
> One of the stunts I've seen done is to animate a recently killed monster
> and send the corpse ahead of the characters. I suppose the same thing could
> be done in SRII by control a guard and sending him/her down hallways and
> through doors ahead of the PCs.
I don't think it'd be as useful as it is in your typical dungeon bash... I
somehow doubt Ares has a spiked pit trap hidden in the corridor on the
10th floor of its downtown Seattle office... nor any other kinds of messy
traps, for that matter.
The guard would set off most alarms, though, and that only leaves you
further away from home than you already were.
--
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