From: | "Dr. Bolthy von Schotz" <bolthy@**.com> |
---|---|
Subject: | RE: Metamagic |
Date: | Sun, 12 May 1996 04:42:19 -0500 (CDT) |
> >Throw in a high force mana bolt to boot, which has no range modifier. I
> >can see you, I can zap you. *zot* Beter hope that while you beefed up
> >your firearms and physical stats, you paid attention to your willpower.
>
> Mana Bolt does have a few other restrictions, though...
>
> 1) Vision range (equal to shotgun ranges in SRII)
Huh? Combat spells have LOS range. I can see it, I can zap it... they
proposed optional ranges in the Grimoire, but short range is still about
a klick.
> 1a) which may be increased by optical binocs
So a couple clicks if you got binocs.
> 2) Vision itself, you have to see the target
> 2a) Cover is always around somewhere
> 2b) Stealth + minor cover + vision mods = "what target?"
Minor cover? If you mean ducking behind a shrub, sure. If you mean
ducking behind a bar stool, I'd be less convinced.
> 3) Drain
Drain is usually not that big of a deal... just save your magic pool for
that.
> 4) What if the target DOES have a high willpower? Ouch.
>
You mean like a dragon with it's 8 willpower? (Or my burly Otaku with
_his_ 8?! GRRRRR!). I think SOP is to whimper, cry, and run like hell.
> All of these make for low probability of actually hurting the target. As I
> said before, GM's make it easy on their mages...turn up the heat a little ;)
See, mages only tend to whoop ass in our group when they are run by the
GM... our sammie players never remember to boost ye old willpower... I
ran an adventure a couple weeks ago where one of our players had just
made a new character... the group ended up taking on a dragon, and I did
a spit take when I found out this guy's willpower was only 1.
And the mana _dart_ in question was rating 10. It almost killed him.
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