From: | "Dr. Bolthy von Schotz" <bolthy@**.com> |
---|---|
Subject: | RE: Mages vs Shamans |
Date: | Sun, 12 May 1996 04:59:26 -0500 (CDT) |
> >> damage do you think you can do to the troll tank?
>
> >((What's the manabolt defense rating on your armor??))
>
> None, of course. But he does have 20 body. Or was it higher? I can't seem
> to find my copy of him around... Nevertheless, bring on the manabolt. I'll
> take my PAC to the party and we'll see who passes out first.
>
20 Body won't help you against a mana bolt. Powerbolt? yes. Manabolt? No.
> >((In our old group, the STARTING OUT MAGE, kicked the crap out of the
> >relatively experienced cyber-chars... I would put one of our starting
> >mages up against any starting cyber-char anytime.))
>
> Your starting out samurai weren't the TT or the GBD. How many samurai you
> know that can throw 30 dice into their attack roll at the start? GBD can.
> That's gonna hurt. And bad.
>
I got GBD, what the smeg is a TT?
> >> Initiate 8, huh? How
> >> about you go up against my street sam with a MBW4, muscle aug, synaptic
> >> accelarator 1, and an unarmed combat skill of 12.
> >
>
> >((The bullet has to hit the chummer first... have you never heard of
> >BARRIER sells and related?))
>
> Sure have, but is your starting mage's barrier spell powerful enough to
> handle a PAC?
>
Sure. All I have to do is make it exculsive, expendable fetish, etc.
Then I have it at force 9.
So, then I just need to roll two nines to live. =)
> >> Throw in his combat pool and you'll still be toast,
> >> cause I'll go first.
> >
> >((You'll go first because you char is a multi-million NY zombie... and
> >mages can do something that you cybers can't do... mages use their MAGIC
> >pool to frag you, and their COMBAT pool to defend against you combat
> >tests... they can save the entire thing...))
>
> Mine are 1 million nuyen monsters. I'll go first with GBD for certain,
> there's only a decent chance of TT going first.
>
> >> Called shot modifier is +4, smartgun link makes t# -2,
> >> take one simple action to aim, use his eye image magnification for short
> >> range, t# 3 and 14 dice (his skill is 7 with firearms) and likely average 7
> >> successes and lets see how you handle a head shot.
> >
> >((Again... I'm talking a starting about a starting mage... no initiation,
> >no skills over 6, low attribs... and he still beats experienced Sammies...))
>
> Experienced in karma, but not in combat. You need better samurai like I
> need better mages (but no GM in his right mind will let me play a mage).
Oh? Why's that?
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"Remember: Heaven is Blue. Tomorrow, the world."
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