From: | dbuehrer@****.org (David Buehrer) |
---|---|
Subject: | Re: Guards setting off traps...? |
Date: | Sun, 12 May 1996 13:18:59 -0600 (MDT) |
|
|David Buehrer said on 8:20/11 May 96...
|
|> One of the stunts I've seen done is to animate a recently killed monster
|> and send the corpse ahead of the characters. I suppose the same thing could
|> be done in SRII by control a guard and sending him/her down hallways and
|> through doors ahead of the PCs.
|
|I don't think it'd be as useful as it is in your typical dungeon bash... I
|somehow doubt Ares has a spiked pit trap hidden in the corridor on the
|10th floor of its downtown Seattle office... nor any other kinds of messy
|traps, for that matter.
|The guard would set off most alarms, though, and that only leaves you
|further away from home than you already were.
Ok, it wouldn't work in a corporate environment. But it might be a good
idea in other situations (doing a door to door in a projects complex in the
barrens).
-David
/^\/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\/^\
~~~~~~http://www.geocities.com/TimesSquare/1068/homepage.html~~~~~~